Where CAS are the broad spectrum measurements of a character, Measures are what tie everything together. This page will detail what each measure is and how they are derived from various things. Fair warning, many formulas will follow.
Health is a measure of how many hits a character can take before the drop dead. Health is decreased every time a character is hit, or takes a blunder. If it reaches zero, a death saving throw is made.
Health is determined by the following formula:
- Racial Base + Grit Score + Level + Feat Bonuses
Health can be restored by the use of certain consumables or by taking a rest.
Aether is a measure of someones capability to cast spells without stopping. Every time a spell is cast it consumes a bit of Aether.
Aether is determined by the following formula
- 5 + Brain Score
Aether, like Health, can be restored by certain consumables or by taking a rest.
Stamina is a measure of how much someone can do without tiring themselves too much. This is consumed whenever you move, sprint, or attack.
Stamina is determined by the following formula
- 5 + The higher of Brawn or Grace score
Stamina is restored at the end of every turn in combat by an amount equal to your Modifier of the appropriate score.